![gmod half life 1 gmod half life 1](https://cdn.mos.cms.futurecdn.net/MYyBR3CRkWzKh44bdDSc4L.jpg)
Sometimes the red beam will change and attach the prop to the ground after a few seconds. Gameplay wise, this option is very unstable and difficult to use efficiently. The ball(s) of a prop will also change its color when the prop is selected. When two props are weld together, using the primary fire on one of them will have the ball of the other produce sparks. The Physgun's secondary fire (with a red beam) produces a Sticky Bomb-like ball (as it is the same model) that the player can use to "weld" two props together, when throwing a ball on each prop (the balls need to touch each other for the welding to work).Sending a car flying with two weld tanks attached to it in the map " dangerted.vmf". It will also push Antlions extremely far. The Physgun's beam is also able to kill enemies and allies.The version of its model is v35, which needs to be converted to v37 to appear.While holding the primary fire and the Use key, the mouse scroll button can bring the target towards and away from the player.Using its blue beam, the Physgun is useful when the player is unable to reach objects too far to be taken with the Gravity Gun, acting as a long range version of the latter.
![gmod half life 1 gmod half life 1](https://i.ytimg.com/vi/iBIzpXgX9VU/maxresdefault.jpg)
![gmod half life 1 gmod half life 1](https://i.ytimg.com/vi/YlrtLYFqymc/maxresdefault.jpg)
The pincers are quite different, and simpler. The gauge is very similar, and is held with the same tape in both weapons. The differences are some texture variations, a red wheel turning when operating in the place of the orange (or blue) glowing parts of the end of the Gravity Gun, and a beige pipe above.
#GMOD HALF LIFE 1 CODE#
Jinto: Made the code for the custom ammunition types, which I used for some of the SWEPs Synergy mod: Ported the model and material files for the panthereye to the source engine. ralle105: Always helpful when I have problems SnakeSVx: Helped me with some problems I had Q42: Made the spit effect for the bullsquid/gonome/gonarch. Ring-Ding: I used the hornet sent of his Hornet Gun swep as base for the Alien Grunt and my own hornet gun swep Fixed lag when spawning a SNPC on a large map Fixed players spawning outside of the train in the first level Fixed being able to possess an enemy which is already possessed by someone else Fixed human grunt not dying in multiplayer sometimes Fixed not being able to respawn after the possessed NPC died Fixed Satchel remote not showing up in multiplayer Added NPC Control Stools for npc controlling, npc health, npc movement and npc relationships Added infotext on possessed enemies (You can now see who possesses a NPC by looking at the NPC) Added Opposing Force NPCs: Gonome, Pit Drone, Voltigore, Baby Voltigore, Penguin, Zombie Guard, Zombie Soldier Added strider, ichthyosaur, archer and new SNPCs to possessable NPCs Added new viewmode for possession SWEP (To switch it press sprint key) Half-Life: Renaissance - V1.2 from Silverlan on Vimeo. Here's a complete list of what's included:
#GMOD HALF LIFE 1 UPDATE#
It's been a while since the last update of my Half-Life: Renaissance addon, but here I am again!įor those of you who don't know what this is, it's a pack with most of the NPCs and weapons from Half-Life 1, as well as Opposing Force (new).